Atari ST Knowhow Workshop 4
From syn2cat - HackerSpace.lu
(Difference between revisions)
(Edited automatically from page Atari ST Knowhow Workshop 4.) |
(Edited automatically from page Atari ST Knowhow Workshop 4.) |
||
Line 1: | Line 1: | ||
{{Event | {{Event | ||
− | |attendees=ST Knowhow Workshop 4 (User:Sid), {{#username:}} | + | |attendees=ST Knowhow Workshop 4 (User:ST Knowhow Workshop 4 (User:Sid)), {{#username:}} |
|eventtype=Workshop | |eventtype=Workshop | ||
|subtitle=assembler and hardware | |subtitle=assembler and hardware |
Revision as of 20:14, 2 March 2012
Note: this article is about a passed event.
Atari ST Knowhow Workshop 4
assembler and hardware
| |
---|---|
Type of Event: | Workshop |
From: | 2012/03/10 15:00 |
Till: | 2012/03/10 18:00 |
Recurring: | no |
Organizer: | syn2cat |
Cost: | 0 EUR0 $ 0 £ 0 CHF |
Mandatory registration: | |
Website: | http://wiki.hackerspace.l... |
Attendees: | ST Knowhow Workshop 4 (User:ST Knowhow Workshop 4 (User:Sid)), 13.59.134.65 Log-in to RSVP |
Contact Person(s): | Gunstick (mail) |
Keywords: | atari st demo oldschool programming |
Location | |
Where: | Hackerspace, Strassen (11, rue du Cimetière, L-8018 Strassen, Luxembourg) |
Map: |
Loading map...
|
Tools | |
QrCode: | |
Add to your calendar: | Download … further results |
Alternate picture: | None |
Announce globally: |
Getting into the detail to make the hardware do what you want
Have your emulator with assembler setup ready!
Howto: download hatari, download TOS, download turboass and devpac Copy programming examples of workshop2 (lusitania) and workshop3 (git)
- programming the 68000 in assembler (using turboass or devpac)
- instructions
- the ULM intro code to get quickly started
- specificity of the Atari ST hardware (workshop 1, from the programmer's view)
- where's my screen memory
- memory mapped hardware
- smooth scrolling howto (recall workshop 2?)
- word and byte scrollers
- bit scroller
- be creative
- color cycling effects (workshop 2 again)
- need some drawing skills
- more than 16 colors
- tricking the ST hardware in other ways (as seen in workshop 3)
- the mystery of digital sound output
- other trickery by writing directly to hardware