Atari ST Knowhow Workshop 3

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but of course this demo shows all this, at the same time (which is also impossible)
 
but of course this demo shows all this, at the same time (which is also impossible)
 +
* how the idea was born
 
* the algorithmic theory behind it
 
* the algorithmic theory behind it
 
* how to integrate all the effects into one
 
* how to integrate all the effects into one

Revision as of 10:55, 18 February 2012

Note: this article is about a passed event.
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Workshop.png
Atari ST Knowhow Workshop 3
the impossible demo: parallax distorter
Atari 1040STf.jpg
Type of Event: Workshop
From: 2012/02/25 15:00
Till: 2012/02/25 18:00
Recurring: no
Organizer: syn2cat
Cost: 0 EUR0 $
0 £
0 CHF
Mandatory registration:
Website: http://wiki.hackerspace.l...
Attendees: Sid, The metalgamer, Kwisatz
Log-in to RSVP
Contact Person(s): Gunstick (mail)
Keywords:
Location
Where: Hackerspace, Strassen (11, rue du Cimetière, L-8018 Strassen, Luxembourg)
Map:
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Tools
QrCode: QR-30925183b34a58502b1e25b4e72b6994.png
Add to your calendar: Download … further results
Alternate picture: None
Announce globally: no
The internal workings of the world famous ULM parallax distorter



People always thought that on the ST it was impossible to do this:


Some of these effects we already know from previous workshops:

  • you can't do 500 colors at once -> colorshok demo
  • you can't play digital samples -> digit demo
  • the video signal has always a border around -> overscan demo
  • it's impossible to move the whole screen contents -> megascroll
  • bitwise shifting is impossible -> distorter
  • playfields are an Amiga thing -> playfield demo. NEW! (explanation and theory)
  • there are no sprites on the ST -> big sprite demo (not featured in the parallax distorter)

but of course this demo shows all this, at the same time (which is also impossible)

  • how the idea was born
  • the algorithmic theory behind it
  • how to integrate all the effects into one
  • how to put all this into overscan
  • showing off devpac and turboass
  • visually inspecting synchon code
  • replace some grafics and sound and see result
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