Atari ST Knowhow Workshop 3
From syn2cat - HackerSpace.lu
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|attendees=Sid, The metalgamer, Kwisatz | |attendees=Sid, The metalgamer, Kwisatz | ||
|eventtype=Workshop | |eventtype=Workshop | ||
| − | |subtitle=demo | + | |subtitle=the imposible demo: parallax distorter |
| + | |description=The internal workings of the world famous ULM parallax distorter | ||
|contact=Gunstick, | |contact=Gunstick, | ||
|organizer=syn2cat | |organizer=syn2cat | ||
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|u19=no | |u19=no | ||
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| − | + | People always thought that on the ST | |
| − | + | Some of these effects we already know: | |
| + | * you can't do 500 colors at once -> colorshok demo | ||
| + | * you can't play digital samples -> digit demo | ||
| + | * the video signal has always a border around -> overscan demo | ||
| + | * it's impossible to move the whole screen contents -> megascroll | ||
| + | * bitwise shifting is impossible -> distorter | ||
| + | * playfields are an Amiga thing -> playfield demo. NEW! (explanation and theory) | ||
| + | * there are no sprites on the ST -> big sprite demo (not featured in the parallax distorter) | ||
| − | + | but of course this demo shows all this, at the same time (which is also impossible) | |
| − | + | * the algorithmic theory behind it | |
| − | + | * how to integrate all the effects into one | |
| − | + | * how to put all this into overscan | |
| − | + | * showing off devpac and turboass | |
| − | + | * visually inspecting synchon code | |
| − | + | * replace some grafics and sound and see result | |
| − | + | ||
| − | + | ||
| − | + | ||
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Revision as of 15:43, 15 February 2012
Note: this article is about a passed event.
|
Atari ST Knowhow Workshop 3
the imposible demo: parallax distorter
| |
|---|---|
| Type of Event: | Workshop |
| From: | 2012/02/25 15:00 |
| Till: | 2012/02/25 18:00 |
| Recurring: | no |
| Organizer: | syn2cat |
| Cost: | 0 EUR0 $ 0 £ 0 CHF |
| Mandatory registration: | |
| Website: | http://wiki.hackerspace.l... |
| Attendees: | Sid, The metalgamer, Kwisatz Log-in to RSVP |
| Contact Person(s): | Gunstick (mail) |
| Keywords: | |
| Location | |
| Where: | Hackerspace, Strassen (11, rue du Cimetière, L-8018 Strassen, Luxembourg) |
| Map: |
Loading map...
|
| Tools | |
| QrCode: |
|
| Add to your calendar: | Download … further results |
| Alternate picture: | None |
| Announce globally: | no |
The internal workings of the world famous ULM parallax distorter
People always thought that on the ST
Some of these effects we already know:
- you can't do 500 colors at once -> colorshok demo
- you can't play digital samples -> digit demo
- the video signal has always a border around -> overscan demo
- it's impossible to move the whole screen contents -> megascroll
- bitwise shifting is impossible -> distorter
- playfields are an Amiga thing -> playfield demo. NEW! (explanation and theory)
- there are no sprites on the ST -> big sprite demo (not featured in the parallax distorter)
but of course this demo shows all this, at the same time (which is also impossible)
- the algorithmic theory behind it
- how to integrate all the effects into one
- how to put all this into overscan
- showing off devpac and turboass
- visually inspecting synchon code
- replace some grafics and sound and see result
