Atari ST Knowhow Workshop 3
From syn2cat - HackerSpace.lu
(Difference between revisions)
(→Slides) |
|||
(One intermediate revision by one user not shown) | |||
Line 40: | Line 40: | ||
== Slides == | == Slides == | ||
* [[Media:AtariSTworkshop3.odp|libreoffice presentation]] (no pdf because there's a lot of animation) | * [[Media:AtariSTworkshop3.odp|libreoffice presentation]] (no pdf because there's a lot of animation) | ||
− | * git repository (read the checkin comments for more historical stuff and important infos to make the demo run) | + | * [https://github.com/syn2cat/paradist git repository] (read the [https://github.com/syn2cat/paradist/commits/master checkin comments] for more historical stuff and important infos to make the demo run) |
− | + | * Here is the whole 1h long [https://www.youtube.com/watch?v=CicttTq528I presentation video] | |
− | + | {{#ev:youtube|CicttTq528I}} |
Latest revision as of 15:40, 12 March 2021
Note: this article is about a passed event.
Atari ST Knowhow Workshop 3
the impossible demo: parallax distorter
| |
---|---|
Type of Event: | Workshop |
From: | 2012/02/25 15:00 |
Till: | 2012/02/25 18:00 |
Recurring: | no |
Organizer: | syn2cat |
Cost: | 0 EUR0 $ 0 £ 0 CHF |
Mandatory registration: | |
Website: | http://wiki.hackerspace.l... |
Attendees: | Sid, The metalgamer, Kwisatz, Thierry Log-in to RSVP |
Contact Person(s): | Gunstick (mail) |
Keywords: | |
Location | |
Where: | Hackerspace, Strassen (11, rue du Cimetière, L-8018 Strassen, Luxembourg) |
Map: |
Loading map...
|
Tools | |
QrCode: | |
Add to your calendar: | Download … further results |
Alternate picture: | None |
Announce globally: | no |
The internal workings of the world famous ULM parallax distorter
People always thought that on the ST it was impossible to do this:
Some of these effects we already know from previous workshops:
- you can't do 500 colors at once -> colorshok demo
- you can't play digital samples -> digit demo
- the video signal has always a border around -> overscan demo
- it's impossible to move the whole screen contents -> megascroll
- bitwise shifting is impossible -> distorter
- playfields are an Amiga thing -> playfield demo. NEW! (explanation and theory)
- there are no sprites on the ST -> big sprite demo (not featured in the parallax distorter)
but of course this demo shows all this, at the same time (which is also impossible)
- how the idea was born
- the algorithmic theory behind it
- how to integrate all the effects into one
- how to put all this into overscan
- showing off devpac and turboass
- visually inspecting synchon code
- replace some grafics and sound and see result
[edit] Slides
- libreoffice presentation (no pdf because there's a lot of animation)
- git repository (read the checkin comments for more historical stuff and important infos to make the demo run)
- Here is the whole 1h long presentation video