Atari ST Knowhow Workshop 3
From syn2cat - HackerSpace.lu
(Difference between revisions)
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|attendees=Sid, The metalgamer, Kwisatz | |attendees=Sid, The metalgamer, Kwisatz | ||
|eventtype=Workshop | |eventtype=Workshop | ||
− | |subtitle=demo | + | |subtitle=the imposible demo: parallax distorter |
+ | |description=The internal workings of the world famous ULM parallax distorter | ||
|contact=Gunstick, | |contact=Gunstick, | ||
|organizer=syn2cat | |organizer=syn2cat | ||
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|u19=no | |u19=no | ||
}} | }} | ||
− | + | People always thought that on the ST | |
− | + | Some of these effects we already know: | |
+ | * you can't do 500 colors at once -> colorshok demo | ||
+ | * you can't play digital samples -> digit demo | ||
+ | * the video signal has always a border around -> overscan demo | ||
+ | * it's impossible to move the whole screen contents -> megascroll | ||
+ | * bitwise shifting is impossible -> distorter | ||
+ | * playfields are an Amiga thing -> playfield demo. NEW! (explanation and theory) | ||
+ | * there are no sprites on the ST -> big sprite demo (not featured in the parallax distorter) | ||
− | + | but of course this demo shows all this, at the same time (which is also impossible) | |
− | + | * the algorithmic theory behind it | |
− | + | * how to integrate all the effects into one | |
− | + | * how to put all this into overscan | |
− | + | * showing off devpac and turboass | |
− | + | * visually inspecting synchon code | |
− | + | * replace some grafics and sound and see result | |
− | + | ||
− | + | ||
− | + | ||
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Revision as of 15:43, 15 February 2012
Note: this article is about a passed event.
Atari ST Knowhow Workshop 3
the imposible demo: parallax distorter
| |
---|---|
Type of Event: | Workshop |
From: | 2012/02/25 15:00 |
Till: | 2012/02/25 18:00 |
Recurring: | no |
Organizer: | syn2cat |
Cost: | 0 EUR0 $ 0 £ 0 CHF |
Mandatory registration: | |
Website: | http://wiki.hackerspace.l... |
Attendees: | Sid, The metalgamer, Kwisatz Log-in to RSVP |
Contact Person(s): | Gunstick (mail) |
Keywords: | |
Location | |
Where: | Hackerspace, Strassen (11, rue du Cimetière, L-8018 Strassen, Luxembourg) |
Map: |
Loading map...
|
Tools | |
QrCode: | |
Add to your calendar: | Download … further results |
Alternate picture: | None |
Announce globally: | no |
The internal workings of the world famous ULM parallax distorter
People always thought that on the ST
Some of these effects we already know:
- you can't do 500 colors at once -> colorshok demo
- you can't play digital samples -> digit demo
- the video signal has always a border around -> overscan demo
- it's impossible to move the whole screen contents -> megascroll
- bitwise shifting is impossible -> distorter
- playfields are an Amiga thing -> playfield demo. NEW! (explanation and theory)
- there are no sprites on the ST -> big sprite demo (not featured in the parallax distorter)
but of course this demo shows all this, at the same time (which is also impossible)
- the algorithmic theory behind it
- how to integrate all the effects into one
- how to put all this into overscan
- showing off devpac and turboass
- visually inspecting synchon code
- replace some grafics and sound and see result