Atari ST Knowhow Workshop 3

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|attendees=Sid, The metalgamer, Kwisatz
 
|attendees=Sid, The metalgamer, Kwisatz
 
|eventtype=Workshop
 
|eventtype=Workshop
|subtitle=demo building OR parallax distorter
+
|subtitle=the imposible demo: parallax distorter
 +
|description=The internal workings of the world famous ULM parallax distorter
 
|contact=Gunstick,
 
|contact=Gunstick,
 
|organizer=syn2cat
 
|organizer=syn2cat
Line 16: Line 17:
 
|u19=no
 
|u19=no
 
}}
 
}}
YOU DECIDE
+
People always thought that on the ST
  
either create a little demo yourself
+
Some of these effects we already know:
 +
* you can't do 500 colors at once -> colorshok demo
 +
* you can't play digital samples -> digit demo
 +
* the video signal has always a border around -> overscan demo
 +
* it's impossible to move the whole screen contents -> megascroll
 +
* bitwise shifting is impossible -> distorter
 +
* playfields are an Amiga thing -> playfield demo. NEW! (explanation and theory)
 +
* there are no sprites on the ST -> big sprite demo (not featured in the parallax distorter)
  
OR do this:
+
but of course this demo shows all this, at the same time (which is also impossible)
 
+
* the algorithmic theory behind it
    The impossible demo: parallax distorter (from minute 08:30). People always thought that on the ST
+
* how to integrate all the effects into one
        you can't do 500 colors at once -> colorshok demo
+
* how to put all this into overscan
        you can't play digital samples -> digit demo
+
* showing off devpac and turboass
        the video signal has always a border around -> overscan demo
+
* visually inspecting synchon code
        it's impossible to move the whole screen contents -> syncscroll demo
+
* replace some grafics and sound and see result
        bitwise shifting is impossible -> distorter
+
        playfields are an Amiga thing -> playfield demo
+
        there are no sprites on the ST -> big sprite demo
+
    but of course this demo shows all this, at the same time (which is also impossible)
+
        the algorithmic theory behind it
+
        how to integrate all the effects into one
+
        showing off devpac and turboass
+
        visually inspecting synchon code
+

Revision as of 16:43, 15 February 2012

Note: this article is about a passed event.
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Workshop.png
Atari ST Knowhow Workshop 3
the imposible demo: parallax distorter
Atari 1040STf.jpg
Type of Event: Workshop
From: 2012/02/25 15:00
Till: 2012/02/25 18:00
Recurring: no
Organizer: syn2cat
Cost: 0 EUR0 $
0 £
0 CHF
Mandatory registration:
Website: http://wiki.hackerspace.l...
Attendees: Sid, The metalgamer, Kwisatz
Log-in to RSVP
Contact Person(s): Gunstick (mail)
Keywords:
Location
Where: Hackerspace, Strassen (11, rue du Cimetière, L-8018 Strassen, Luxembourg)
Map:
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Tools
QrCode: QR-30925183b34a58502b1e25b4e72b6994.png
Add to your calendar: Download … further results
Alternate picture: None
Announce globally: no
The internal workings of the world famous ULM parallax distorter



People always thought that on the ST

Some of these effects we already know:

  • you can't do 500 colors at once -> colorshok demo
  • you can't play digital samples -> digit demo
  • the video signal has always a border around -> overscan demo
  • it's impossible to move the whole screen contents -> megascroll
  • bitwise shifting is impossible -> distorter
  • playfields are an Amiga thing -> playfield demo. NEW! (explanation and theory)
  • there are no sprites on the ST -> big sprite demo (not featured in the parallax distorter)

but of course this demo shows all this, at the same time (which is also impossible)

  • the algorithmic theory behind it
  • how to integrate all the effects into one
  • how to put all this into overscan
  • showing off devpac and turboass
  • visually inspecting synchon code
  • replace some grafics and sound and see result
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