Atari ST Knowhow Workshop 4

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Atari ST Knowhow Workshop 4
assembler and hardware
Atari 1040STf.jpg
Type of Event: Workshop
From: 2012/03/10 15:00
Till: 2012/03/10 18:00
Recurring: no
Organizer: syn2cat
Cost: 0 EUR0 $
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0 CHF
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Website: http://wiki.hackerspace.l...
Attendees: Sid, Kwisatz
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Contact Person(s): Gunstick (mail)
Keywords: atari st demo oldschool programming
Location
Where: Hackerspace, Strassen (11, rue du Cimetière, L-8018 Strassen, Luxembourg)
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QrCode: QR-b254b0c5055309c8dda679bb1870e8c1.png
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Getting into the detail to make the hardware do what you want



[edit] Have your emulator with assembler setup ready!

Howto:

  • Copy all that into a folder, that will be your Atari root filesystem C:
  • start hatari, if you don't want emuTOS, press F12 -> ROM and browse to your downloaded TOS. Back to main menu -> Reset -> OK
  • to assign the Atari root harddisk folder: F12 -> hard disks -> Gemdos drive browse & [x] Boot from HD
  • change ST to medium rez: Options -> set preferences(voreinstellungen)... -> Medium(Mittel) -> OK
  • double clik on C, now you should see the turboass and devpac you have put in that directory. Try to start them
  • load any source. Assemble: includes may be in the wrong place, adapt the path.
  • Character issues: sometimes (e.g. swiss french keyboard) you cant type a \ : F12->keyboard -> [x] Scancode
  • for bigger projects like paradist you need more ram: F12 -> Memory -> 2MiB
  • save config -> hatari.cfg (so next time you have all these settings correct)


[edit] Topics:

  • programming the 68000 in assembler (using turboass or devpac)
    • instructions
    • the ULM intro code to get quickly started
  • specificity of the Atari ST hardware (workshop 1, from the programmer's view)
    • where's my screen memory
    • memory mapped hardware
  • smooth scrolling howto (recall workshop 2?)
    • word and byte scrollers
    • bit scroller
    • be creative
  • color cycling effects (workshop 2 again)
    • need some drawing skills
    • more than 16 colors
  • tricking the ST hardware in other ways (as seen in workshop 3)
    • the mystery of digital sound output
    • other trickery by writing directly to hardware

[edit] Ressources

These will be useful for today but also for future workshops. If you want to craft your own demo you will need grafics and sound in it.

To convert the GIF into degas format use ppmtopi1 from the linux netpbm tools (or XnView on windows
  • Other grafics you can draw on your own or convert from existing sources. Then reduce them to 16 colors (except if creating more advanced demos) and then convert them to degas format as above.
  • Music is usually a little routine you call 50 times a second. You can get those from the Sndh archive. Those tunes can be directly played by several music players. Most tunes are packed with the ICE packer, which is complicating things to use in assembler. Easiest is to unpack them first. Or just use the tunes which are not packed :-) How to play: soon.
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